I have 4+ years of experience in Roblox Studio and 3+ years in Blender, with a focus on terrain, realistic construction, low / mid / high-poly work, studded styles and stylized worldbuilding.
My workflow covers environment design, object modelling, texturing, composition and optimization. I started by experimenting across multiple Roblox development disciplines, but environment work became the area where I could contribute the most to a game's identity.
I am comfortable working from a tight reference pack or helping shape the visual direction from the start. I care about scale, player flow, atmosphere and how a map reads during actual gameplay — not just in screenshots.
I regularly work long production sessions and can adapt to demanding deadlines. I have been taking commissions for 2+ years, including larger paid projects and revenue-share work.
